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Visual Pinball ("VP") is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines.
In 2007 UltraPin was approved by Williams Electronics to be sold to the public. HyperSpin later released an emulation frontend for the UltraPin named HyperPin. In 2010, the source code of this updated Visual Pinball version (by then 9.0.7) was released under a license that allows free use for non-commercial purposes.
The Williams Pinball Controller (WPC) is an arcade system board platform used for several pinball games designed by Williams and Midway (under the Bally name) between 1990 and early 1999. It is the successor to their earlier System 11 hardware ( High Speed , Pin*Bot , Black Knight 2000 ).
Future Pinball is a simulator and editor which indirectly emulates hardware found in physical pinball machines. Tables are designed using 3D models found within the editor, and rendered using a 3D real-time engine. Pinball table layout, graphic design, and audio are provided by users during the construction and development of table design.
Pinball video game engines and editors for creation and recreation of pinball machines include for instance Visual Pinball, Future Pinball and Unit3D Pinball. A BBC News article described virtual pinball games e.g. Zen Pinball and The Pinball Arcade as a way to preserve pinball culture and bring it to new audiences. [93]
Theatre of Magic is a pinball machine designed by John Popadiuk, [1] produced by Midway (under the Bally brand name). The player assumes the role of a novice magician who must develop their skills by exploring the titular theatre and performing an assortment of stage illusions.
Virtual Pinball is a follow-up to EA's 1983 title Pinball Construction Set from the same author, Bill Budge, released 10 years later for the Sega Genesis.One to four players can choose from either 29 premade tables or design one using in-game editor tools.
Electronic video arcade games make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology.