Search results
Results From The WOW.Com Content Network
Saber Interactive Inc. is an American video game developer and publisher based in Fort Lauderdale, Florida. Founded by Andrey Iones, Matthew Karch, and Anton Krupkin in 2001, it is controlled by Karch's investment company Beacon Interactive, created in 2024. [ 2 ]
Aspyr Media, Inc. (pronounced "aspire") is an American video game developer and publisher founded by Michael Rogers and Ted Staloch in Austin, Texas.Originally founded to port gaming titles to macOS, [1] the company, since 2005, has become a publisher and developer of entertainment for multiple gaming platforms.
Saber Interactive: MudRunner VR: Meta Quest 2: May 30, 2024 Saber Interactive: Saber Interactive [50] Meta Quest Pro: Meta Quest 3: Warhammer 40,000: Space Marine 2: Microsoft Windows: September 9, 2024 Saber Saint Petersburg Focus Entertainment [51] [52] PlayStation 5: Xbox Series X/S: Exploding Kittens VR: Meta Quest 2: October 3, 2024 Saber ...
Saber Interactive. Saber Belarus; Saber Porto; Saber Russia; Saber Spain; Saber Sweden United States Belarus Portugal Russia Spain Sweden; Saber Interactive: $525,000,000 [18] Voxler France: Plaion: €1,900,000 [19] May 2020: DestinyBit Italy: Amplifier Game Invest [20] August 2020: 4A Games Malta/ Ukraine: Saber Interactive: $45,000,000 [21 ...
Saber Interactive games (23 P) Pages in category "Saber Interactive" The following 14 pages are in this category, out of 14 total. This list may not reflect recent ...
NBA Playgrounds is a 2017 sports video game developed by Saber Interactive and published by Mad Dog Games for the Nintendo Switch, PlayStation 4, Xbox One, and for Microsoft Windows, and is a spin-off title of the NBA 2K series published by 2K and a part of the Playground Sports series.
Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad.The company comprises 9 operative groups: Amplifier Game Invest, Asmodee, CDE Entertainment, Coffee Stain, Dark Horse Media, Deca Games, Freemode, Plaion, and THQ Nordic.
Saber created a proxy of every object in the Halo engine to transfer into the Saber engine, meaning that the game's original programming remained unchanged. [15] The game's ability to alternate between the legacy and remastered graphics engines in the campaign was made possible by the rendering engine developed by Saber Interactive.