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  2. Stochastic matrix - Wikipedia

    en.wikipedia.org/wiki/Stochastic_matrix

    Thus, each row of a right stochastic matrix (or column of a left stochastic matrix) is a probability vector. Right stochastic matrices act upon row vectors of probabilities by multiplication from the right (hence their name) and the matrix entry in the i-th row and j-th column is the probability of transition from state i to state j.

  3. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    The transition probabilities depend only on the current position, not on the manner in which the position was reached. For example, the transition probabilities from 5 to 4 and 5 to 6 are both 0.5, and all other transition probabilities from 5 are 0. These probabilities are independent of whether the system was previously in 4 or 6.

  4. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    Markov chose 20,000 letters from Pushkin’s Eugene Onegin, classified them into vowels and consonants, and counted the transition probabilities. The stationary distribution is 43.2 percent vowels and 56.8 percent consonants, which is close to the actual count in the book.

  5. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    Transition graph with transition probabilities, exemplary for the states 1, 5, 6 and 8. There is a bidirectional secret passage between states 2 and 8. The image to the right describes a discrete-time Markov chain modeling Pac-Man with state-space {1,2,3,4,5,6,7,8,9}. The player controls Pac-Man through a maze, eating pac-dots.

  6. Markov kernel - Wikipedia

    en.wikipedia.org/wiki/Markov_kernel

    In probability theory, a Markov kernel (also known as a stochastic kernel or probability kernel) is a map that in the general theory of Markov processes plays the role that the transition matrix does in the theory of Markov processes with a finite state space. [1]

  7. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    Reinforcement learning can solve Markov-Decision processes without explicit specification of the transition probabilities which are instead needed to perform policy iteration. In this setting, transition probabilities and rewards must be learned from experience, i.e. by letting an agent interact with the MDP for a given number of steps.

  8. Markov chain tree theorem - Wikipedia

    en.wikipedia.org/wiki/Markov_chain_tree_theorem

    If a transition from state to state has transition probability ,, then a tree with edge set () is defined to have weight equal to the product of its transition probabilities: = (,) (),. Let T i {\displaystyle {\mathcal {T}}_{i}} denote the set of all spanning trees having state i {\displaystyle i} at their root.

  9. Fermi's golden rule - Wikipedia

    en.wikipedia.org/wiki/Fermi's_golden_rule

    In quantum physics, Fermi's golden rule is a formula that describes the transition rate (the probability of a transition per unit time) from one energy eigenstate of a quantum system to a group of energy eigenstates in a continuum, as a result of a weak perturbation.