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Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
Subsequent games by Bossa were Toy Run and Merlin: The Game, the latter based on the Shine-produced TV series Merlin. [ 8 ] [ 9 ] Following the commercial success of Surgeon Simulator , Bossa underwent a management buyout process in July 2015 that returned Shine's stake (transferred to Endemol Shine UK after Shine merged with Endemol in ...
Macworld reviewed the Macintosh version of The Surgeon; the reviewer is a licensed doctor of medicine. Macworld says that the beginning of the game becomes "boring" after playing it several times, a necessity due to the game's lack of a save function, and due to a patient's death resetting progress in-game, they express that "you find yourself going through the early steps again and again."
Trauma Center [b] is a series of video games developed by Atlus and published by Atlus (Japan, North America) and Nintendo (Europe). Beginning with Trauma Center: Under the Knife in 2005 for the Nintendo DS, the series released four more entries on the DS and Wii. The gameplay is split between a surgical gameplay simulation, and visual novel ...
Surgeons and health experts say that the game is perfect to accelerate the time of decision making at the surgical desk because it is a game based on placing pressure on the user by giving the user a time limit. [1] [7] The EyeSi is a virtual reality simulator for intraocular surgery training. [10]
Video games that have strong medical themes, and are typically set in hospitals. ... The Surgeon (video game) Surgeon Simulator; T. Theme Hospital; Two Point Hospital; V.
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During this early stage, many staff compared the game to similar surgery simulations for Windows. [6] The concept behind Trauma Center originated several years before development started. While Atlus had explored the possibilities of a surgical simulation game, gaming hardware at the time was not able to realize their vision.