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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Blender 2.78 and later 3.0 and later Workbench Some Yes View Layers [39] Property Chart Addon, Gaffer addon No ? Sun Position addon No ? Yes ?? Look At Gizmo (with Ctrl key) No EEVEE Some Yes No Yes No Shader Node [40] Yes ?? No Cycles Yes Yes Light Groups (3.2 and later) 2.80 and later [41] Yes from 2.75 from 2.79 Yes sIBL_GUI for Blender addon/

  3. Rhinoceros 3D - Wikipedia

    en.wikipedia.org/wiki/Rhinoceros_3D

    Rhinoceros (typically abbreviated Rhino or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by TLM, Inc, dba Robert McNeel & Associates, an American, privately held, and employee-owned company that was founded in 1978.

  4. Grasshopper 3D - Wikipedia

    en.wikipedia.org/wiki/Grasshopper_3d

    The first version of Grasshopper, then named Explicit History, was released in September 2007. [ 12 ] [ 13 ] Grasshopper was made part of the standard Rhino toolset in Rhino 6.0, and continues to be. AEC Magazine stated that Grasshopper is "Popular among students and professionals, McNeel Associate’s Rhino modelling tool is endemic in the ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map... The coordinate space which converts from the 3D space of a 3D model into a 2D space so that it can sample from the Texture map is called: UV Space, UV Coordinates, Texture Space.

  6. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    A geometric modeling kernel is a solid modeling software component used in computer-aided design (CAD) packages. [1] [2] Available modelling kernels include: ACIS is developed and licensed by Spatial Corporation of Dassault Systèmes.

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet". A UV map can either be generated automatically by the software application, made manually by the artist, or some combination of both. Often a UV map will be generated, and then the artist will adjust and optimize it to minimize seams and overlaps.

  8. Specularity - Wikipedia

    en.wikipedia.org/wiki/Specularity

    In computer graphics, it means the quantity used in three-dimensional (3D) rendering which represents the amount of reflectivity a surface has. It is a key component in determining the brightness of specular highlights, along with shininess to determine the size of the highlights.

  9. STL (file format) - Wikipedia

    en.wikipedia.org/wiki/STL_(file_format)

    STL is a file format native to the stereolithography CAD software created by 3D Systems. [3] [4] [5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography, [6] although it is also referred to as standard triangle language or standard tessellation language.