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  2. Futures wheel - Wikipedia

    en.wikipedia.org/wiki/Futures_wheel

    The futures wheel is a method for graphical visualisation of direct and indirect future consequences of a particular change or development. It was invented by Jerome C. Glenn in 1971, when he was a student at the Antioch Graduate School of Education (now Antioch University New England ).

  3. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Consequences is an old parlour game in a similar vein to Mad Libs and the surrealist game exquisite corpse. [ 1 ] Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.

  4. List of American game shows - Wikipedia

    en.wikipedia.org/wiki/List_of_American_game_shows

    The Wheel (2022) Wheel of Fortune (1952–1953) Wheel of Fortune (NBC/CBS; 1975–1991; began as a 1973 pilot called Shopper's Bazaar hosted by Chuck Woolery, then a pair of 1974 pilots hosted by Edd Byrnes) Wheel of Fortune (Syndicated, 1983–present) Celebrity Wheel of Fortune (2021–present) Whew!

  5. Hangman (game) - Wikipedia

    en.wikipedia.org/wiki/Hangman_(game)

    The American game show Wheel of Fortune was inspired by hangman. Merv Griffin conceived of the show after recalling long car trips as a child, on which he and his sister played the game. [7] Brazil also had a show in the 1960s and again from 2012 to 2013 called Let's Play Hangman, hosted by Silvio Santos.

  6. Template:Unintended consequences - Wikipedia

    en.wikipedia.org/wiki/Template:Unintended...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Emotion classification - Wikipedia

    en.wikipedia.org/wiki/Emotion_classification

    Similar emotions in the wheel are adjacent to each other. [61] Anger, Anticipation, Joy, and Trust are positive in valence, while Fear, Surprise, Sadness, and Disgust are negative in valence. Anger is classified as a "positive" emotion because it involves "moving toward" a goal, [ 62 ] while surprise is negative because it is a violation of ...

  8. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Screenshot of gameplay. Happy Wheels ' tagline is "Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!" [5] The actual mechanics of gameplay vary because of character choice and level design; [6] the game includes characters such as a dad and his son riding a bike, a businessman on a Segway, a homeless man in a rocket-powered wheelchair ...

  9. Anti-pattern - Wikipedia

    en.wikipedia.org/wiki/Anti-pattern

    According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.