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  2. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  4. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    Unity builds can also deny part of the benefits of incremental builds, that rely on rebuilding as little code as possible, i.e. only the translation units affected by changes since the last build. Unity builds have also potentially dangerous effects on the semantics of programs. Some valid C++ constructs that rely on internal linkage may fail ...

  5. Visual Studio - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio

    Visual Studio Code is a freeware source code editor, along with other features, for Linux, Mac OS, and Windows. [252] It also includes support for debugging and embedded Git Control . It is built on open-source , [ 253 ] and on April 14, 2016, version 1.0 was released.

  6. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    The Adventure Game Studio editor is not yet ported to Linux, although games made in it are compatible, and the Wintermute and SLUDGE [243] adventure game engines are available. ZGameEditor, [ 244 ] Novashell, [ 245 ] GB Studio, [ 246 ] and the ZZT inspired MegaZeux [ 247 ] are also options.

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph doesn't provide any functionality for higher "gaming" logic, it is a rendering-only tool. There are several full-scale engines for computer games (or so-called serious games) creation using OSG as a base of graphics rendering, the most common framework being Delta3D.

  9. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    A decade later, Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the unified .NET platform (software framework), all of which support C# and are free, open-source, and cross-platform. Mono also joined Microsoft but was not merged into .NET.