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  2. Club Nintendo - Wikipedia

    en.wikipedia.org/wiki/Club_Nintendo

    Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which could be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, and warranty extensions on select Nintendo products.

  3. My Nintendo - Wikipedia

    en.wikipedia.org/wiki/My_Nintendo

    My Nintendo [a] is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The program launched worldwide in March 2016, releasing alongside Nintendo's first mobile app, Miitomo.

  4. List of WiiWare games - Wikipedia

    en.wikipedia.org/wiki/List_of_WiiWare_games

    NA (Club Nintendo reward in North America and Japan) Wii de Ultra Hand JP: Nintendo: Gyrostarr: High Voltage Software: Hajīte! Block Rush: Agenda Hamekomi Lucky Puzzle Wii Returns: Yuke's, Tryfirst Happy Hammerin' Tataite! Mogupon JP: Agenda, Gamebridge Harvest Moon: My Little Shop Bokujō Monogatari Series: Makiba no Omise JP: Marvelous ...

  5. The Best Mario Day Deals: Game Discounts, My Nintendo Rewards ...

    www.aol.com/best-mario-day-deals-game-170000657.html

    MAR10 DAY is here and it's bringing the prices down on many Mario games.

  6. Category:Customer loyalty programs - Wikipedia

    en.wikipedia.org/wiki/Category:Customer_loyalty...

    Reward, cashback and comparison-shopping digital platforms (1 C, 11 P) Pages in category "Customer loyalty programs" The following 59 pages are in this category, out of 59 total.

  7. List of Touch! Generations titles - Wikipedia

    en.wikipedia.org/wiki/List_of_Touch!_Generations...

    The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...