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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    During an online match, games must receive and process players' input within a certain time for each frame (equal to 16. 66 ms per frame at 60 FPS), and if a remote player's input of a particular frame (for example, of frame number 10) arrives when another one is already running (for example, in frame number 20, 166. 66 ms later ...

  3. Symbol rate - Wikipedia

    en.wikipedia.org/wiki/Symbol_rate

    For example, a baud rate of 1 kBd = 1,000 Bd is synonymous to a symbol rate of 1,000 symbols per second. In case of a modem, this corresponds to 1,000 tones per second, and in case of a line code, this corresponds to 1,000 pulses per second. The symbol duration time is 1/1,000 second = 1 millisecond.

  4. Inverse second - Wikipedia

    en.wikipedia.org/wiki/Inverse_second

    The inverse second or reciprocal second (s −1), also called per second, is a unit defined as the multiplicative inverse of the second (a unit of time). It is applicable for physical quantities of dimension reciprocal time , such as frequency and strain rate .

  5. Baud - Wikipedia

    en.wikipedia.org/wiki/Baud

    It is the unit for symbol rate or modulation rate in symbols per second or pulses per second. It is the number of distinct symbol changes (signalling events) made to the transmission medium per second in a digitally modulated signal or a bd rate line code. Baud is related to gross bit rate, which can be expressed in bits per second (bit/s). [1]

  6. Chip (CDMA) - Wikipedia

    en.wikipedia.org/wiki/Chip_(CDMA)

    The chips are therefore just the bit sequence out of the code generator; they are called chips to avoid confusing them with message bits. [1] The chip rate of a code is the number of pulses per second (chips per second) at which the code is

  7. Code rate - Wikipedia

    en.wikipedia.org/wiki/Code_rate

    The code rate of the octet oriented Reed Solomon block code denoted RS(204,188) is 188/204, meaning that 204 − 188 = 16 redundant octets (or bytes) are added to each block of 188 octets of useful information.

  8. Repetition code - Wikipedia

    en.wikipedia.org/wiki/Repetition_code

    Repetition codes are one of the few known codes whose code rate can be automatically adjusted to varying channel capacity, by sending more or less parity information as required to overcome the channel noise, and it is the only such code known for non-erasure channels.

  9. Run-length limited - Wikipedia

    en.wikipedia.org/wiki/Run-length_limited

    Generally run length is the number of bits for which signal remains unchanged. A run length of 3 for bit 1, represents a sequence 111. For instance, the pattern of magnetic polarizations on the disk might be +−−−−++−−−+++++, with runs of length 1, 4, 2, 3, and 6.