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  2. BASIC - Wikipedia

    en.wikipedia.org/wiki/BASIC

    Many books of type-in programs were also available, and in particular, Ahl published versions of the original 101 BASIC games converted into the Microsoft dialect and published it from Creative Computing as BASIC Computer Games. This book, and its sequels, provided hundreds of ready-to-go programs that could be easily converted to practically ...

  3. BASIC Computer Games - Wikipedia

    en.wikipedia.org/wiki/BASIC_Computer_Games

    Ahl later noted that “was far more books than there were computers around, so people were buying three, four, five of them for each computer.” [2] The second version, BASIC, was re-printed many times and was the first computer book to sell a million copies. Harry McCracken called it "The single most influential book of the BASIC era". [2]

  4. Wikipedia : WikiProject Computing/List of books on the ...

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    Basic Books. ISBN 0-465-01371-6. Cortada, James W. (1993). The Computer in the United States: from Laboratory to Market, 1930 to 1960. M.E.Sharpe. Eckert, Wallace J.; Jones, Rebecca (1955). Faster, Faster: A Simple Description of a Giant Electronic Calculator and the Problems it Solves. McGraw-Hill. (A contemporaneously-written book about the ...

  5. Creative Computing (magazine) - Wikipedia

    en.wikipedia.org/wiki/Creative_Computing_(magazine)

    The company published several books, the most successful being BASIC Computer Games, the first million-selling computer book. Their Best of Creative Computing collections were also popular. Creative Computing also published software on cassette and floppy disk for the popular computer systems of the time and had a small hardware business.

  6. The Secret Guide to Computers - Wikipedia

    en.wikipedia.org/wiki/The_Secret_Guide_to_Computers

    The Secret Guide to Computers is a book on computer hardware and software techniques by Russ Walter. [1] The book was written to be useful in both teaching and professional environments. [2] Its goal is to describe everything necessary to become a "computer expert," covering philosophies, technicalities, hardware, software, theory, and practice ...

  7. Code: The Hidden Language of Computer Hardware and Software

    en.wikipedia.org/wiki/Code:_The_Hidden_Language...

    The book also covers more recent developments, including topics like floating point math, operating systems, and ASCII. The book focuses on "pre-networked computers" and does not cover concepts like distributed computing because Petzold thought that it would not be as useful for "most people using the Internet", his intended audience. [ 4 ]