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  2. Miro (collaboration platform) - Wikipedia

    en.wikipedia.org/wiki/Miro_(collaboration_platform)

    In January 2022, in a Series C funding round, Miro raised $400 million at a $17.5 billion valuation, making it the 8th most valuable US startup at that time. [12] [13] In February 2023, Miro laid off 119 employees, around 7% of its full-time workforce. [14] In October 2024, Miro laid off 275 employees, around 18% of its full-time workforce. [15]

  3. Holobuilder - Wikipedia

    en.wikipedia.org/wiki/Holobuilder

    Collaboration in real-time: allows to invite an unlimited number of collaborators; TimeTravel: time travel allows to capture progress over time by adding multiple 360° pictures to the same location point on a sheet; Multiple sheets: Allows to add more than just one sheet, e.g. floorplans, to a single HoloBuilder project; Add 3D objects; Add 2D ...

  4. Crowd simulation - Wikipedia

    en.wikipedia.org/wiki/Crowd_simulation

    Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.

  5. Virtual collaboration - Wikipedia

    en.wikipedia.org/wiki/Virtual_collaboration

    Virtual collaboration is the method of collaboration between virtual team members that is carried out via technology-mediated communication. Virtual collaboration follows the same process as collaboration, but the parties involved in virtual collaboration do not physically interact and communicate exclusively through technological channels. [1]

  6. Virtual tour - Wikipedia

    en.wikipedia.org/wiki/Virtual_tour

    A virtual tour is a simulation of an existing location, usually composed of a sequence of videos, still images or 360-degree images. It may also use other multimedia elements such as sound effects, music, narration, text and floor map. The phrase "virtual tour" is often used to describe a variety of videos and photographic-based media.

  7. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Like the concept of bullet time, the subject could be viewed from any angle yet, at the same time, the depth based media could be recomposed as well as spatially integrated within computer-generated constructs. It moved past a visual concept of a virtual camera to becoming an actual virtual camera.

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