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  2. How do cash back receipt apps work? - AOL

    www.aol.com/finance/cash-back-receipt-apps...

    Cons of receipt apps. Data privacy concerns: Some cash-back receipt apps share or sell their users’ purchasing information to data brokers. If this is concerning, review your app’s consumer ...

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  5. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    In 2011, Zichermann co-wrote Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps with Christopher Cunningham. The book has been described as a quick read, introducing the concept of gamification and discussing how businesses could implement gamification to keep their customers engaged. [29]

  6. Serious play - Wikipedia

    en.wikipedia.org/wiki/Serious_play

    The term serious play refers to an array of playful inquiry and innovation methods that serve as vehicles for complex problem-solving, typically in work-related contexts. Lego Serious Play [ 1 ] is one of the best known examples; however, serious play methods also include improv theater , role play exercises , low fidelity prototyping, as well ...

  7. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  8. Does Gatorade Hydrate You? - AOL

    www.aol.com/does-gatorade-hydrate-152500028.html

    Go to any sports game—whether it’s a high school game or a pro one—and you’re bound to see athletes on the sidelines drinking Gatorade. It’s likely a staple at your local gym too. A ...

  9. Booking.com could cut jobs as part of reorganization plan - AOL

    www.aol.com/news/booking-com-parent-cut-jobs...

    (Reuters) -Online travel agency Booking.com could cut jobs as part of a review of its organizational structure, it said on Saturday. The company, a unit of Booking Holdings, said in an emailed ...