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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. [29] [5] However, individual and contextual differences exist. [30] Gamification can be achieved using different game mechanics and elements which can be linked to 8 core drives when using the Octalysis ...

  3. 12 Common Types of Negative Work Feedback (& How To Give It)

    www.aol.com/lifestyle/12-common-types-negative...

    12 Negative Feedback Examples And How To Give It. I have some bad news. If you want to be a good manager, or even team member for that matter, you’ll need to get comfortable giving negative ...

  4. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]

  5. Serious play - Wikipedia

    en.wikipedia.org/wiki/Serious_play

    The term serious play refers to an array of playful inquiry and innovation methods that serve as vehicles for complex problem-solving, typically in work-related contexts. Lego Serious Play [ 1 ] is one of the best known examples; however, serious play methods also include improv theater , role play exercises , low fidelity prototyping, as well ...

  6. The FTC says 'gamified' online job scams by WhatsApp and text ...

    www.aol.com/ftc-says-gamified-online-job...

    The scams work like this: Someone sends a text or WhatsApp message to the target about online jobs. When the target responds, the sender says they’ll need to complete tasks related to topics ...

  7. Are we multitasking too much? Why it can be stressful and ...

    www.aol.com/lifestyle/multitasking-too-much-why...

    We work better when we can strategically switch focus between these things — and have time when we step back and review the overall picture — rather than trying to pay attention to everything ...

  8. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  9. People@Work: In Negative Workplaces, Minuses Can Add Up - AOL

    www.aol.com/news/2010-11-22-negative-workplaces...

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