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Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
In the Euclidean plane, a point reflection is the same as a half-turn rotation (180° or π radians), while in three-dimensional Euclidean space a point reflection is an improper rotation which preserves distances but reverses orientation. A point reflection is an involution: applying it twice is the identity transformation.
A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...
Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.
A time-domain reflectometer; an instrument used to locate the position of faults on lines from the time taken for a reflected wave to return from the discontinuity.. A signal travelling along an electrical transmission line will be partly, or wholly, reflected back in the opposite direction when the travelling signal encounters a discontinuity in the characteristic impedance of the line, or if ...
Planes such as are planar reflections, points such as are point reflections, and lines such as are line reflections - which in 3D are the same thing as 180-degree rotations. The identity transform is the unique object that is constructed out of zero reflections.
Connect the point C with an arbitrary point B on the circle P (different from C and from the point on P antipodal to C) Let h be the reflection of ray BA in line BC. Then h cuts ray OC in a point A '. A ' is the inverse point of A with respect to circle P. [4]: § 3.2
Every point on the line has a real-number coordinate, and every real number represents some point on the line. There are two degrees of freedom in the choice of Cartesian coordinate system for a line, which can be specified by choosing two distinct points along the line and assigning them to two distinct real numbers (most commonly zero and one).