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(Edit) You can replace the large batteries with a single Smart Battery, connected via Automation Wire to the hydrogen generator, to dramatically increase the SPOM's potential power output. Note however that this will create an externality: any hydrogen the SPOM doesn't use for power will need to be routed to a second generator or a storage room.
The general design should be familiar to most, however if not, it's one you should become familiar with. A SPOM is one of the first contraptions you will build that utilizes shape/area in addition to more beginner friendly mechanics. The FR setup is popular because you can build it fairly early and have it support your colony for a long time as ...
2) I had the game on 2x speed :). These figures make more sense because people usually say the Rodriguez can supply O2 for about 30 dupes, which require 3 kg/s. Mine isn't running perfectly so it will only serve 29 dupes. The new test demonstrates this SPOM continues to be power/H2 positive under longer use, real game conditions.
Posted July 4, 2018. To put quite simply, I have grown to take a fondness of the following basic SPOM design with the general idea taken between the forums and youtubers. However, I am aware of many of the simpler design's limitations, namely, it's output of only ~280kg of oxygen per day - a little shy of being able to support five normal dupes.
Hello everyone! As I dive more and more into this game I get more and more excited. I work as a developer so I really like the automation part of the game. I guess I came up with a very compact auto sustaining Oxygen engine that even overproduces energy and I would like some insights. That's the ...
A year ago I posted on reddit a SPOM build that was 100% up-time. I was curious if it still works so I checked and here is the SPOM build: As you can see electrolyzer was 100% up during 10 cycles. Hydrogen atmo sensor set to above 300g Oxygen atmo sensor set to above 350g Oxygen exits at ~14C. Aluminium used for radiant pipes.
Of course we can trick electrolyzer. You can think about it as some clever way blocking electrolyzer sensor. Or just understand it like ONI quantum physics -- we have quantum of elements, better known as tile. Speaking in game term, just put small amount of liquids over electrolyzer, and it will think there are not enough gas around to ...
ONI physics. Specifically the fluid exclusion principle (a tile can only contain one type of gas at a time) and something about how gas weights affect how gas is allowed to travel (oxygen is heavier than hydrogen, so it can never displace the hydrogen on that lip where the atmo sensor is).
Still new to game, exploring on how to use one for cooling setups. I understand that you pump hydrogen in to power it, and that it cannot be submersed in any liquid and function. Wiki says fill a room with hydrogen and tempshift plates, which makes sense. Didn't start working on it yet, so no pic...
This prevents the SPOM from backing up, preventing gas valve sensor from malfunctioning. I have 1 SPOM for airsupply, a second for supplying Exosuit docks and a 3rd to ensure each SPOM's O2 output is at 1kg/s to maximise the pipe volume. Each SPOM has a backup sensor, which disables the electrolyzer when the O2 storage buffer is full.