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  2. Projections onto convex sets - Wikipedia

    en.wikipedia.org/wiki/Projections_onto_convex_sets

    In mathematics, projections onto convex sets (POCS), sometimes known as the alternating projection method, is a method to find a point in the intersection of two closed convex sets. It is a very simple algorithm and has been rediscovered many times. [1] The simplest case, when the sets are affine spaces, was analyzed by John von Neumann.

  3. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The intersection point above is for the infinitely long lines defined by the points, rather than the line segments between the points, and can produce an intersection point not contained in either of the two line segments. In order to find the position of the intersection in respect to the line segments, we can define lines L 1 and L 2 in terms ...

  4. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  5. Dykstra's projection algorithm - Wikipedia

    en.wikipedia.org/wiki/Dykstra's_projection_algorithm

    Dykstra's algorithm is a method that computes a point in the intersection of convex sets, and is a variant of the alternating projection method (also called the projections onto convex sets method). In its simplest form, the method finds a point in the intersection of two convex sets by iteratively projecting onto each of the convex set; it ...

  6. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    The following is an example of a possible implementation of Newton's method in the Python (version 3.x) programming language for finding a root of a function f which has derivative f_prime. The initial guess will be x 0 = 1 and the function will be f ( x ) = x 2 − 2 so that f ′ ( x ) = 2 x .

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...

  8. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    Find the segments r and t that (prior to the removal of s) were respectively immediately above and below it in T (if they exist). If r and t cross, add that crossing point as a potential future event in the event queue. If p is the crossing point of two segments s and t (with s below t to the left of the crossing), swap the positions of s and t ...

  9. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    As stated above, the complexity of finding a convex hull as a function of the input size n is lower bounded by Ω(n log n). However, the complexity of some convex hull algorithms can be characterized in terms of both input size n and the output size h (the number of points in the hull). Such algorithms are called output-sensitive algorithms.