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  2. Overlay (programming) - Wikipedia

    en.wikipedia.org/wiki/Overlay_(programming)

    The following example shows the control statements that instruct the OS/360 Linkage Editor to link an overlay program containing a single region, indented to show structure (segment names are arbitrary):

  3. Linker (computing) - Wikipedia

    en.wikipedia.org/wiki/Linker_(computing)

    A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler that generates intermediate files that the linker processes.

  4. Dynamic linker - Wikipedia

    en.wikipedia.org/wiki/Dynamic_linker

    Linking is often referred to as a process that is performed when the executable is compiled, while a dynamic linker is a special part of an operating system that loads external shared libraries into a running process and then binds those shared libraries dynamically to the running process. This approach is also called dynamic linking or late ...

  5. Dynamic-link library - Wikipedia

    en.wikipedia.org/wiki/Dynamic-link_library

    In a conventional non-shared static library, sections of code are simply added to the calling program when its executable is built at the "linking" phase; if two programs call the same routine, the routine is included in both the programs during the linking stage of the two. With dynamic linking, shared code is placed into a single, separate file.

  6. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    In computing, late binding or dynamic linkage [1] —though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime.

  7. Position-independent code - Wikipedia

    en.wikipedia.org/wiki/Position-independent_code

    The invention of dynamic address translation (the function provided by an MMU) originally reduced the need for position-independent code because every process could have its own independent address space (range of addresses). However, multiple simultaneous jobs using the same code created a waste of physical memory.

  8. Get This Editor-Loved IPL Device for $70 Off During Amazon's ...

    www.aol.com/editor-loved-ipl-device-70-200100151...

    And during Amazon's Big Spring Sale 2024 (running now through March 25), the Ulike Air 3—my current IPL tool of choice—is a rare $70 off. The top-rated device typically retails at $329, but ...

  9. Relocation (computing) - Wikipedia

    en.wikipedia.org/wiki/Relocation_(computing)

    Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. [1] [2] Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects are absolute starting at a known location, often zero.