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A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler that generates intermediate files that the linker processes.
At link time, the path of the dynamic linker that should be used is embedded into the executable image. When an executable file is loaded, the operating system kernel reads the path of the dynamic linker from it and then attempts to load and execute this other executable binary; if that attempt fails because, for example, there is no file with ...
The following example shows the control statements that instruct the OS/360 Linkage Editor to link an overlay program containing a single region, indented to show structure (segment names are arbitrary):
The procedure call uses an indirect pointer pair [11] with a flag to cause a trap on the first call so that the dynamic linkage mechanism can add the new procedure and its linkage segment to the Known Segment Table (KST), construct a new linkage segment, put their segment numbers in the caller's linkage section and reset the flag in the ...
Definition of 'linkage' quoted from ISO/IEC 9899:TC3 (C99 Standard). C uses the term "identifier" where this article uses "name" (the latter of which is what C++ uses to formalize linkage): An identifier declared in different scopes or in the same scope more than once can be made to refer to the same object or function by a process called linkage.
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. [1] [2] Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects are absolute starting at a known location, often zero.
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Dynamic linking is linking at run time; it involves building the program with information that supports run-time linking to a dynamic link library (DLL). For dynamic linking, a compatible DLL file must be available to the program at run time, but for static linking, the program is standalone.