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  2. Dave Phillips (maze designer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Phillips_(maze_designer)

    Dave Phillips (born May 7, 1951) is a maze and puzzle designer, and writer of The Zen Of The Labyrinth—Mazes For The Connoisseur. [1] Phillips has provided puzzles for Reader's Digest, Highlights, National Geographic World, [2] Die Zeit, Ranger Rick, Omni, Games, Scientific American, and United Features Syndicate.

  3. Maze (solitaire) - Wikipedia

    en.wikipedia.org/wiki/Maze_(solitaire)

    Maze is a Patience game using a deck of 52 playing cards. Despite the similarity in name, this game is different from the solitaire game of Labyrinth , and is more similar to the solitaire game of Gaps .

  4. Deathmaze - Wikipedia

    en.wikipedia.org/wiki/Deathmaze

    Campbell commented that "Deathmaze is a good game for two specific purposes. Beginning fantasy gamers will appreciate the simple structure. After a few games, they can begin to add their own monsters or treasures and later advance to dungeon design and increased role-playing, while retaining the combat system and basic game concepts.

  5. MadMaze - Wikipedia

    en.wikipedia.org/wiki/MadMaze

    Gameplay is fairly simple - the game is based around two dimensional mazes, which the player often has to map out in order to progress. Completion of a maze is rewarded by an interactive scene with some character or location in the world of the maze. The interactive scenes between the different mazes are known as "Places of Power."

  6. Labyrinth - Wikipedia

    en.wikipedia.org/wiki/Labyrinth

    Branching mazes were reintroduced only when hedge mazes became popular during the Renaissance. [5] In English, the term labyrinth is generally synonymous with maze. As a result of the long history of unicursal representation of the mythological Labyrinth, however, many contemporary scholars and enthusiasts observe a distinction between the two.

  7. Maze of Games - Wikipedia

    en.wikipedia.org/wiki/Maze_of_Games

    The Maze of Games has been the largest event at one or both of those conventions every year since. It was created by game designers Mark Gottlieb, Mike Selinker, and Teeuwynn Woodruff. The event uses puzzle placards to lead attendees in a maze throughout the convention, and uses meta-puzzles to unite the puzzles into a final answer. The event ...

  8. Theseus and the Minotaur - Wikipedia

    en.wikipedia.org/wiki/Theseus_and_the_Minotaur

    [1] [2] In this maze, the player acts as Theseus, the king of Athens who is attempting to escape the Labyrinth. The main difference between this and the standard type of labyrinth, beyond the fact that it is set on a grid , is the fact that the maze is not empty, but also contains a Minotaur who hunts the player down, taking two steps for every ...

  9. List of maze video games - Wikipedia

    en.wikipedia.org/wiki/List_of_maze_video_games

    These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze.