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In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical [ 1 ] situation where arbitrarily close approximations to common knowledge lead to very different strategical implications from that of perfect common knowledge.
John Harsanyi – equilibrium theory (Nobel Memorial Prize in Economic Sciences in 1994) Monika Henzinger – algorithmic game theory and information retrieval; John Hicks – general equilibrium theory (including Kaldor–Hicks efficiency) Naira Hovakimyan – differential games and adaptive control; Peter L. Hurd – evolution of aggressive ...
In Game theory, the minimum effort game or weakest link game is a game in which each person decides how much effort to put in and is rewarded based on the least amount of effort anyone puts in. [1] It is assumed that the reward per unit of effort is greater than the cost per unit effort, otherwise there would be no reason to put in effort.
Given a preference ν on the outcome space, an outcome a is a condorcet winner if all non-dummy players prefer a to all other outcomes. Decidability In relation to game theory, refers to the question of the existence of an algorithm that can and will return an answer as to whether a game can be solved or not. [1] Determinacy
Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.
Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed initial states, Quantum entanglement of initial states, Superposition of strategies to be used on the initial states. This theory is based on the physics of information much like quantum ...
Theorycraft (or theorycrafting) is the mathematical analysis of game mechanics (usually in video games) to discover optimal strategies and tactics. Theorycraft involves analyzing statistics , hidden systems or underlying game code in order to glean information that is not apparent during normal gameplay . [ 1 ]
Equilibrium selection is a concept from game theory which seeks to address reasons for players of a game to select a certain equilibrium over another. The concept is especially relevant in evolutionary game theory, where the different methods of equilibrium selection respond to different ideas of what equilibria will be stable and persistent for one player to play even in the face of ...