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Flask is a micro web framework written in Python.It is classified as a microframework because it does not require particular tools or libraries. [2] It has no database abstraction layer, form validation, or any other components where pre-existing third-party libraries provide common functions.
Additional third-party plugins or scripts exist to add Growl notifications to iChat, Mail, Thunderbird, Safari, and iTunes. Application developers may make use of the Growl API to send notifications to their users. Growl includes bindings for developers who use the Objective-C, C, Perl, Python, Tcl, AppleScript, Java, and Ruby programming ...
This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
The Mac developer program is a way for developers of Apple's macOS operating system to distribute their apps through the Mac App Store.It costs US$99/year. Unlike iOS, developers are not required to sign up for the program in order to distribute their applications.
The Python programming language has a builtin plistlib module to read and write plist files, in Apple's XML or in binary (since Python 3.4). [28] ProperTree is a cross-platform editor that makes use of this library. [29] A third-party library called ccl-bplist has the additional ability to handle NSKeyedArchiver UIDs. [19]
an audio programming API and sound server for general desktop, no longer in development GPL: DSSI: Yes a plugin architecture for software synthesizers: LGPL-2.1-or-later: GStreamer: Yes Yes Yes Yes a graph-based multimedia framework LGPL-2.1-or-later: JACK Audio Connection Kit (JACK) JACK Team, Paul Davis: Yes Yes (JACK OS X) Yes (jackdmp)
The iTunes Remote app on iOS can be used to control media playback and select AirPlay streaming receivers for iTunes running on a Mac or PC. [ 14 ] As of macOS 10.14, there is no public API for third-party developers to integrate AirPlay 2 into their macOS apps.
Whereas Apple events are a way to send messages into applications, AppleScript is a particular language designed to send Apple events. In keeping with the objective of ease-of-use for beginners, the AppleScript language is designed on the natural language metaphor, just as the graphical user interface is designed on the desktop metaphor.