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Lego Indiana Jones (stylized as LEGO Indiana Jones) is a Lego theme based on the Indiana Jones film franchise created by George Lucas, licensed from Lucasfilm. The exclusive franchise (for the 'Construction Category Rights') was first announced in June 2007, [ 1 ] and followed the successful Lego Star Wars franchise, also with Lucasfilm.
A MeriStation reviewer, Lego Indiana Jones commended the motion blur and dynamic lighting, noting that the looks of original locations in the films retained their identity in the game. [9] Reviewers also praised Lego Indiana Jones ' s overall soundtrack but were mixed on the sound effects. Reviewers have commended the film-inspired soundtracks.
An example of split-screen multiplayer gameplay in Lego Indiana Jones 2: The Adventure Continues. Lego Indiana Jones 2 features special abilities for characters to solve puzzles and defeat enemies. For example, Indiana Jones can use his whip to attack or tie up enemies, manipulate objects, [2] or swing from the ceiling.
The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page.
Lego Digital Designer is a discontinued CAD software made by Qube Software and the Lego Group. It allows people to design a virtual model using a selection of virtual Lego bricks. These models could be saved locally as uploaded to the Lego website for sharing and ordering as a physical product.
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Handheld release of Lego Indiana Jones 2. Unlike the console version, the game's handheld release covers only the Kingdom of the Crystal Skull, dividing it into three chapters. The release plays akin to a sidescroller, in that the levels primarily move left and right, rather than forward. The version does this while also employing the same ...
The player sees Indiana Jones from a third-person perspective and controls him through 17 levels [8] of a fully polygonal 3D world. [9] A recurring element of Infernal Machine are platforming sections, for which a combination of running, jumping, climbing, and the use of the protagonist's trademark bullwhip is required. [10]