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The rules for two-weapon fighting are that “when you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand” (PHB 195).
Two-Weapon Fighting. Actions. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different.
Two weapon fighting can add style to any DnD 5e character, but it’s especially suited for certain classes and player options. In this guide, we’ll cover everything you need to know about two weapon fighting and take an indepth look at which classes make the best dual wielders.
Dual Wielding in D&D 5E is also called Two-Weapon Fighting. It involves holding a weapon in each hand and being able to swing with both of them on your turn. Unlike many combat options anyone can do it, but there are some limitations that make it more effective in some cases than others.
Unleash dual-wielding fury! Master the mechanics and strategies of Two Weapon Fighting in 5E. Perfect for Rogues, Fighters, and daring adventurers.
If you’re looking up any rules for dual wielding in D&D 5e, you’ll find it referred to as “Two-Weapon Fighting.” These rules can be found in the Player’s Handbook in the Melee Attacks section of page 195.
New players need help understanding how to make additional attacks, especially when they want to fight with two weapons at once. I will review terminology to understand the basics of multi-attacking and dual-wielding. I’ll discuss classes and whether they benefit from multi-attacking and dual-wielding.