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  2. Timeline of Google Search - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_Google_Search

    Time period. Development. 1996–1997. Development of basic technology, launch of search engine, attachments like gmail and classroom come later. 2000. Internationalization: search is launched in 13 new languages. 2001–2004. Google launches many new search categories, such as Google News, Google Books, and Google Scholar. 2002 onward.

  3. Ubiquitous computing - Wikipedia

    en.wikipedia.org/wiki/Ubiquitous_computing

    Ubiquitous computing (or " ubicomp ") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which ...

  4. Children's programming on CBS - Wikipedia

    en.wikipedia.org/wiki/Children's_programming_on_CBS

    Since 1997, like other networks, the scheduling of CBS's children's programming has varied depending on the CBS station (for example, then-affiliate KTVT in Fort Worth, Texas—now owned-and-operated by CBS—aired the experimental Think CBS Kids block from 9:00 to 11:00 A.M. on Saturdays and 7:00 to 8:00 A.M. on Sundays from 1997 to 1998).

  5. List of children's games - Wikipedia

    en.wikipedia.org/wiki/List_of_children's_games

    This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder" is a toy).

  6. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    The YouTube Kids app features parental control settings that allow parents to limit screen time, and restrict users from accessing the search tool. Parents can use a passcode or their Google account to protect these settings, and configure profiles for multiple users to tailor their experiences.

  7. Omnipresence - Wikipedia

    en.wikipedia.org/wiki/Omnipresence

    Omnipresence or ubiquity is the property of being present anywhere and everywhere. The term omnipresence is most often used in a religious context as an attribute of a deity or supreme being, while the term ubiquity is generally used to describe something "existing or being everywhere at the same time, constantly encountered, widespread, common".

  8. Online game - Wikipedia

    en.wikipedia.org/wiki/Online_game

    An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]

  9. Context awareness - Wikipedia

    en.wikipedia.org/wiki/Context_awareness

    Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues.