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  2. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    Website. www.luxcorerender.org. Free and open-source software portal. LuxCoreRender is a free and open-source physically based rendering software. It began as LuxRender in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. [3][4] The LuxCoreRender software runs on Linux, Mac OS X, and Windows.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.

  4. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave is a software package used for rendering 3D images, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes. The 3D modeling component supports both polygon modeling and subdivision surfaces.

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON / ASCII) or .glb (binary). Both .gltf and .glb files may reference external binary ...

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map[ 5 ][ 6 ] is an image applied (mapped) to the surface of a shape or polygon. [ 7 ] This may be a bitmap image or a procedural texture. They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    opengl.org. OpenGL (Open Graphics Library[4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  9. Octane Render - Wikipedia

    en.wikipedia.org/wiki/Octane_Render

    Octane Render is an unbiased rendering application with real-time capability developed by graphics software company OTOY Inc. . Octane render was the first commercially available unbiased path-tracer that fully utilized the GPU, [2] [3] [4] allowing users to modify scenes close to real time without the speed malus of CPU rendering.