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  2. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance. The sound localization mechanisms of the mammalian auditory system have been extensively studied. The auditory system uses several cues for sound source localization, including time difference and level difference (or ...

  3. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    A general way to implement 3d sound localization is to use the HRTF(Head-related transfer function). First, compute HRTFs for the 3D sound localization, by formulating two equations; one represents the signal of a given sound source and the other indicates the signal output from the robot head microphones for the sound transferred from the source.

  4. Acoustic location - Wikipedia

    en.wikipedia.org/wiki/Acoustic_location

    Acoustic source localization [4] is the task of locating a sound source given measurements of the sound field. The sound field can be described using physical quantities like sound pressure and particle velocity. By measuring these properties it is (indirectly) possible to obtain a source direction.

  5. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.

  6. Perceptual-based 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/Perceptual-based_3D_sound...

    While the relationship between human perception of sound and various attributes of the sound field is not yet well understood, [2] DSP algorithms for sound localization are able to employ several mechanisms found in neural systems, including the interaural time difference (ITD, the difference in arrival time of a sound between two locations), the interaural intensity difference (IID, the ...

  7. Microphone array - Wikipedia

    en.wikipedia.org/wiki/Microphone_array

    Systems for extracting voice input from ambient noise (notably telephones, speech recognition systems, hearing aids) Surround sound and related technologies; Binaural recording; Locating objects by sound: acoustic source localization, e.g., military use to locate the source(s) of artillery fire. Aircraft location and tracking.

  8. Virtual acoustic space - Wikipedia

    en.wikipedia.org/wiki/Virtual_Acoustic_Space

    Any desired sound can now be convolved with one of these filters and played to a listener over headphones. This creates the perception of an externalised sound source. This approach has obvious advantages over the "dummy head technique", most notably the fact that once the filter bank has been obtained it can be applied to any desired sound source.

  9. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    A sound is placed in the horizontal plane by processing the sound with recorded head-related impulse responses. Using head-related transfer functions and reverberation, the changes of sound on its way from the source (including reflections from walls and floors) to the listener's ear can be simulated. These effects include localization of sound ...