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Basketball is an arcade video game released in May 1979 by Atari, Inc. [2] It was the first basketball video game with a trackball for player movement and the first to use the angled side view which became a commonly used perspective in the basketball video games that followed. [3]
NBA Action '95 was developed by Double Diamond Sports with production being led by the studio's co-founder Michael Brook. A former designer at EA Sports and creative assistant to Electronic Arts president Trip Hawkins, Brook left his former company to give himself a better opportunity to create his own Sega Genesis basketball game.
The game features discrete object scaling in the context of a first-person flight shooting game. Sea Wolf is released by Midway Mfg, a successful gallery target shooting game updating previous electro-mechanical games. The game features and early version of an electronic high score feature. April – Death Race by Exidy is released.
Atari Basketball: 1979 Arcade: Atari, Inc. Atari: NBA Basketball: 1979 Intellivision: APh Technological Consulting Mattel: Basketball: 1982 Arcadia 2001 - -One on One: Dr. J vs. Larry Bird: 1983 Apple II Commodore 641984 Amiga1985 Mac Atari 78001987 Atari 8-bit TRS-80 Color Computer IBM PC: Eric Hammond: Electronic Arts: Super Basketball: 1984 ...
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The games are licensed by the National Basketball Association (NBA), and are one of several different NBA-focused basketball video game series. The games released in the series are NBA, NBA '06, NBA '07, NBA '08, NBA 09: The Inside, and NBA 10: The Inside. It is the successor to the NBA ShootOut series.
Action games tend to set simple goals, and reaching them is obvious. [2] A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story. [2] Many action games keep track of the player's ...
The player controls basketball star Julius Erving or Larry Bird in a game of one-on-one against another player or the computer. The game includes personal fouls, a 24-second shot clock, jumpers, fadeaways, putbacks, and what is likely the first instant replay in video games. [2] It allows for play to a certain score or timed games. On offense ...