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Katz was appointed to the newly created position of executive chairman of the board. [18] LeapFrog also released the Leapster Explorer educational handheld game console in 2010. [19] The Leapster Explorer was the successor to the Leapster2 and was targeted toward older children. [19]
After leaving LeapFrog in 2005, Marggraff formed his next company, Livescribe, in 2007. [5] The company used paper-based computing platforms to create the first line of smart pens, which were ballpoint pens with embedded computer and digital audio recording systems. The first edition of the smart pen, the Pulse, was released in October 2008.
Pages in category "LeapFrog Enterprises" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. ...
LeapPad was invented by Jim Marggraff [1] and developed by a team from Explore Technologies, Inc., which was founded by Marggraff and was acquired by LeapFrog in July 1998. It uses the same patented "NearTouch" technology developed for the Explore Technologies Odyssey Atlasphere. Investigation and development was started in December 1997.
Most of the software content for the original Leapster was created with Macromedia Flash MX 2004; the device runs a version of Adobe Flash Player ported to the Leapster, that is licensed to LeapFrog. Tom Prichard, Sr. Vice President of Marketing for Leapfrog, said that he believed using Flash allowed them to "bring the Leapster system to life ...
This page was last edited on 10 October 2006, at 13:11 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
The ClickStart (with the slogan My First Computer) is an educational computer system created for children aged between 3 and 6 years (toddler to kindergarten) by LeapFrog Enterprises and was introduced in 2007. It is LeapFrog's second home console, and the first to come with its own games.
Leapfrog usually is a merry children's game of physical movement of the body in which players vault over each other's stooped backs. Sometimes, when forcibly and near-torturously imposed upon unwilling adults (see Nazi uses below in the Variations section), the game has had less-pleasant outcomes.