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The documentary dives into the history behind how Sega stepped up to take on Nintendo during the 1990s. The events that unfolded between these two game companies would come to be known as the console war. From focusing on Sega’s views to then Nintendo’s views and the events they faced, it inevitably ends with fall of Sega during the late 90s.
The XBAND was launched in Japan on April 1, 1996 for the Sega Saturn. [24] Unlike the SNES/Super Famicom and Genesis versions of XBAND, it did not require an XBAND-specific modem, instead utilizing Sega's own Sega NetLink device (which included a 14,400 bit/s modem in Japan and a 28,800 bit/s modem in North America). [25]
A unique add-on for the Sega console was Sega Channel, a subscription-based service (a form of online gaming delivery) hosted by local television providers. It required hardware that plugged into a cable line and the Genesis. Nintendo also made two attempts with the Satellaview and the Super Game Boy.
In 2013, Nintendo became a YouTube Partner, registering their content into YouTube's databases as to allow YouTube's ContentID system to automatically flag videos that used their copyrighted content. This allowed Nintendo to claim monetization of videos that used large portions of their content, but also impacted Let's Play videos, which ...
The Genesis still struggled in the United States against Nintendo, and only sold about 500,000 units by mid-1990. Nintendo had released Super Mario Bros. 3 in February 1990 which further drove sales away from Sega's system. Nintendo themselves did not seem to be affected by either Sega's or NEC's entry into the console market. [21]
The previous losses from the Saturn, 32X, and Sega/Mega-CD, stagnation of sales due to the PlayStation 2, and impending competition from Microsoft and Nintendo caused Sega's revenue to shrink and announce their intention on killing the system in early 2001, [24] dropping the system entirely and leaving the console market in early 2004 in Japan ...
“The X-Files” debuted 30 years ago, but the show gave us more than Mulder, Scully and alien conspiracies. Its effect on internet culture, fandoms, broader pop culture — and even people’s ...
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.