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  2. Napkin folding problem - Wikipedia

    en.wikipedia.org/wiki/Napkin_folding_problem

    The napkin folding problem is a problem in geometry and the mathematics of paper folding that explores whether folding a square or a rectangular napkin can increase its perimeter. The problem is known under several names, including the Margulis napkin problem , suggesting it is due to Grigory Margulis , and the Arnold's rouble problem referring ...

  3. Geometric Exercises in Paper Folding - Wikipedia

    en.wikipedia.org/wiki/Geometric_Exercises_in...

    Geometric Exercises in Paper Folding is a book on the mathematics of paper folding. It was written by Indian mathematician T. Sundara Row, first published in India in 1893, and later republished in many other editions. Its topics include paper constructions for regular polygons, symmetry, and algebraic curves. According to the historian of ...

  4. Geometric Folding Algorithms - Wikipedia

    en.wikipedia.org/wiki/Geometric_Folding_Algorithms

    The book is organized into three sections, on linkages, origami, and polyhedra. [1] [2]Topics in the section on linkages include the Peaucellier–Lipkin linkage for converting rotary motion into linear motion, [4] Kempe's universality theorem that any algebraic curve can be traced out by a linkage, [1] [4] the existence of linkages for angle trisection, [1] and the carpenter's rule problem on ...

  5. Category:Geometry problems - Wikipedia

    en.wikipedia.org/wiki/Category:Geometry_problems

    Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Geometry problems" The following 6 pages are in this category, out of 6 ...

  6. Sprouts (game) - Wikipedia

    en.wikipedia.org/wiki/Sprouts_(game)

    The game starts with an arbitrary number (n) of dots or crosses. At each turn, the player chooses to add either a dot, or a cross, along the line they have just drawn. The duration of the game lays between (2n) and (5n − 2), depending on the number of dots or crosses having been added. For n = 1, starting with a dot, the game will end after 2 ...

  7. List of books in computational geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_books_in...

    The book treats mostly 2- and 3-dimensional geometry. The goal of the book is to provide a comprehensive introduction into methods and approached, rather than the cutting edge of the research in the field: the presented algorithms provide transparent and reasonably efficient solutions based on fundamental "building blocks" of computational ...

  8. The Geometer's Sketchpad - Wikipedia

    en.wikipedia.org/wiki/The_Geometer's_Sketchpad

    The program allows the creation of numerous objects which can be measured, and potentially used to solve hard math problems. The program allows the determination of the midpoints and midsegments of objects. The Geometer's Sketchpad can measure lengths of segments, measures of angles, area, perimeter, etc. Some of the tools include a construct ...

  9. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen or retracing any lines.