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This is a USB 3.0 Y-cable. Traditional USB Y-cables exist to enable one USB peripheral device to receive power from two USB host sockets at once, while only transceiving data with one of those sockets. As long as the host has two available USB sockets, this enables a peripheral that requires more power than one USB port can supply (but not more ...
A four-port "long cable" "external box" USB hub A four-port "compact design" USB hub: upstream and downstream ports shown. A USB hub is a device that expands a single Universal Serial Bus (USB) port into several so that there are more ports available to connect devices to a host system, similar to a power strip. All devices connected through a ...
USB On-The-Go (USB OTG or just OTG) is a specification first used in late 2001 that allows USB devices, such as tablets or smartphones, to also act as a host, allowing other USB devices, such as USB flash drives, digital cameras, mouse or keyboards, to be attached to them. Use of USB OTG allows devices to switch back and forth between the roles ...
A number of extensions to the USB Specifications have progressively further increased the maximum allowable V_BUS voltage: starting with 6.0 V with USB BC 1.2, [43] to 21.5 V with USB PD 2.0 [44] and 50.9 V with USB PD 3.1, [44] while still maintaining backwards compatibility with USB 2.0 by requiring various forms of handshake before ...
W-USB can form true USB systems, formed by a host, devices and interconnection support. It implements the USB hub–spoke model, in which up to 127 wireless devices can form point-to-point links (spokes) with the host (the hub). The host controller is unique in the system and is usually embedded in a working computer, though it could be ...
The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the late 1990s.