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  2. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while the worldwide gaming industry will possibly reach US$270 billion. [2] [3] The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Certain studies have shown that video games can be used to improve various eye conditions. An investigation into the effect of action gaming on spatial distribution of attention was conducted and revealed that gamers exhibited an enhancement with attention resources compared to non-gamers, not only in the periphery but also in central vision. [27]

  4. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  5. How a dire shortage of video game consoles helped prove that ...

    www.aol.com/news/dire-shortage-video-game...

    A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players. How a dire shortage of video game consoles helped prove that ...

  6. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry.Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.

  7. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    The researchers found that the context and quality of the violence in video games affects children more than simply presence and amount of violence, and these effects are different from child to child. In 2008, the Pew Internet and American Life Project statistically examined the impact of video gaming on youths' social and communal behaviors ...

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  9. Gambling in the United States - Wikipedia

    en.wikipedia.org/wiki/Gambling_in_the_United_States

    Gaming creates many jobs, not only for Native Americans, but also for non-Native Americans, and in this way can positively affect relations with the non-Native American community. On some reservations, the number of non-Native American workers is larger than the number of Native American workers because of the scale of the casino resorts. [ 15 ]