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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Three spin-off games accompany the main series: Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. Geometry Dash Lite is a free version of the main game that removes certain levels and icons, the level editor, and many online features. Both the spinoff games and Geometry Dash Lite contain advertisements.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. GD - Wikipedia

    en.wikipedia.org/wiki/GD

    Gaucher's disease, a lipid storage diseases; Gender dysphoria, distress caused by a difference between the sex and gender a person was assigned at birth; Generalized dystonia, a neurological movement disorder

  6. Uniform polyhedron - Wikipedia

    en.wikipedia.org/wiki/Uniform_polyhedron

    In geometry, a uniform polyhedron has regular polygons as faces and is vertex-transitive—there is an isometry mapping any vertex onto any other. It follows that all vertices are congruent . Uniform polyhedra may be regular (if also face- and edge-transitive ), quasi-regular (if also edge-transitive but not face-transitive), or semi-regular ...

  7. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure. All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of ...

  8. Degree of difficulty - Wikipedia

    en.wikipedia.org/wiki/Degree_of_difficulty

    The FIG gives difficulty points for number of somersaults, number of body twists and the body position in somersaults (piked or straight). The total sum of the individual elements forms the difficulty score component of competitor's final score: [14] [15] Each 1/4 rotation of a somersault = 0.1 DD; Completed 360° somersault (bonus) = 0.1 DD

  9. Left–right confusion - Wikipedia

    en.wikipedia.org/wiki/Left–right_confusion

    Left–right confusion (LRC) is the inability to accurately differentiate between left and right directions.Conversely, Left–right discrimination (LRD) refers to a person's ability to differentiate between left and right.