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  2. Rotating calipers - Wikipedia

    en.wikipedia.org/wiki/Rotating_calipers

    An antipodal pair of vertex and their supporting parallel lines.. The rotating calipers method was first used in the dissertation of Michael Shamos in 1978. [2] Shamos used this method to generate all antipodal pairs of points on a convex polygon and to compute the diameter of a convex polygon in () time.

  3. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...

  4. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics , computer vision , geographic ...

  5. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    First, find out if the line produced by the ray intersects with the plane that the triangle is on, and if it does, find the coordinates of that intersection. The only way that the line will not intersect the plane is if the ray's direction vector is parallel to the plane. [ 3 ]

  6. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    One possibility to determine a polygon of points of the intersection curve of two surfaces is the marching method (see section References). It consists of two essential parts: The first part is the curve point algorithm, which determines to a starting point in the vicinity of the two surfaces a point on the intersection curve. The algorithm ...

  7. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  8. Intersection - Wikipedia

    en.wikipedia.org/wiki/Intersection

    The intersection (red) of two disks (white and red with black boundaries). The circle (black) intersects the line (purple) in two points (red). The disk (yellow) intersects the line in the line segment between the two red points. The intersection of D and E is shown in grayish purple. The intersection of A with any of B, C, D, or E is the empty ...

  9. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The two bimedians of a quadrilateral (segments joining midpoints of opposite sides) and the line segment joining the midpoints of the diagonals are concurrent and are all bisected by their point of intersection. [3]: p.125 In a tangential quadrilateral, the four angle bisectors concur at the center of the incircle. [4]