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  2. Trail Making Test - Wikipedia

    en.wikipedia.org/wiki/Trail_Making_Test

    The task requires the subject to connect 25 consecutive targets on a sheet of paper or a computer screen, in a manner to like that employed in connect-the-dots exercises. There are two parts to the test. In the first, the targets are all the whole numbers from 1 to 25, and the subject must connect them in numerical order.

  3. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    The big advantage of numbers is that they reduce the complexity of solving the last cube face when markings are in use (e.g. if the set-of-four sequence is 1-3-4-2 (even parity, needs two swaps to become the required 1-2-3-4) then the algorithm requirement is clear.

  4. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The maximal number of face turns needed to solve any instance of the Rubik's Cube is 20, [2] and the maximal number of quarter turns is 26. [3] These numbers are also the diameters of the corresponding Cayley graphs of the Rubik's Cube group. In STM (slice turn metric) the minimal number of turns is unknown, lower bound being 18 and upper bound ...

  5. Centered cube number - Wikipedia

    en.wikipedia.org/wiki/Centered_cube_number

    Because of the factorization (2n + 1)(n 2 + n + 1), it is impossible for a centered cube number to be a prime number. [3] The only centered cube numbers which are also the square numbers are 1 and 9, [4] [5] which can be shown by solving x 2 = y 3 + 3y, the only integer solutions being (x,y) from {(0,0), (1,2), (3,6), (12,42)}, By substituting a=(x-1)/2 and b=y/2, we obtain x^2=2y^3+3y^2+3y+1.

  6. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    The position of this cell is the extreme foreground of the 4th dimension beyond the position of the viewer's screen. 4-cube 3 4 virtual puzzle, rotated in the 4th dimension to show the colour of the hidden cell. 4-cube 3 4 virtual puzzle, rotated in normal 3D space. 4-cube 3 4 virtual puzzle, scrambled. 4-cube 2 4 virtual puzzle, one cubie is ...

  7. Soma cube - Wikipedia

    en.wikipedia.org/wiki/Soma_cube

    The pieces of a Soma cube The same puzzle, assembled into a cube. The Soma cube is a solid dissection puzzle invented by Danish polymath Piet Hein in 1933 [1] during a lecture on quantum mechanics conducted by Werner Heisenberg. [2] Seven different pieces made out of unit cubes must be assembled into a 3×3×3 cube.