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  2. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    The ten rules are: [1] Avoid complex flow constructs, such as goto and recursion. All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible.

  3. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Hackety Hack is a free Ruby-based environment that aims to make learning programming easy for beginners, especially teenagers. [18] Karel, Karel++, and Karel J. Robot are languages aimed at beginners, used to control a simple robot in a city consisting of a rectangular grid of streets.

  4. freeCodeCamp - Wikipedia

    en.wikipedia.org/wiki/FreeCodeCamp

    freeCodeCamp (also referred to as Free Code Camp) is a non-profit educational organization [4] that consists of an interactive learning web platform, an online community forum, chat rooms, online publications and local organizations that intend to make learning software development accessible to anyone.

  5. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    (formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features.

  6. BBC BASIC - Wikipedia

    en.wikipedia.org/wiki/BBC_BASIC

    [20] Sophie Wilson developed the implementations of BASIC at Acorn. [21] The dialect on the BBC Microcomputer became compatible with Microsoft BASIC and so was acceptable to the BBC. It already had features from the ALGOL 60 group of computer languages that Wilson added to enable some structured programming methodology to be used.

  7. Kojo (learning environment) - Wikipedia

    en.wikipedia.org/wiki/Kojo_(learning_environment)

    Kojo is a programming language and integrated development environment (IDE) for computer programming and learning. It has many different features that enable playing, exploring, creating, and learning in the areas of computer programming, mental skills, (interactive) math, graphics, art, music, science, animation, games, and electronics.