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The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.
The Sims 2 (Game Boy Advance video game) The Sims 2 (Nintendo DS video game) The Sims 4; The Sims Stories; Skate 3; Sonic Forces; Soulcalibur VI; Sports Connection; Star Wars Jedi Knight: Jedi Academy; Starfield (video game) Street Fighter 6
As with real children, the term refers to characters who are understood to be biologically and/or chronologically under age 18 during the course of a game in which they are depicted. In the case of characters who mature to adulthood in the course of the story, articles should only be included in this category if the character's childhood ...
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
This category, game controllers, contains articles about input devices used by game players to control computer and video games. Such devices can range all the way from common computer mice to replicas of advanced aircraft control sticks.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
This work has been released into the public domain by its author, Maico Amorim.This applies worldwide. In some countries this may not be legally possible; if so: Maico Amorim grants anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.
The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse ...