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Cities: Skylines II was revealed on March 6, 2023, as part of the Paradox Announcement Show 2023. [20] [21] Adding to the base game, eight separate downloadable content packs are already slated for release, including the San Francisco Set, Beach Properties Asset Pack, two Content Creator Packs, the Bridges & Ports Expansion, and three Radio Stations in the Ultimate Edition option on the ...
October 17, 2023 at 5:32 AM cities skylines 2 In an update on performance released ahead of the October 24 release day, Paradox said the game has failed to meet its own benchmarks.
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
SteamOS is an Arch Linux-based Linux distribution developed by Valve.It incorporates Valve's video game storefront Steam and is the official operating system for the Steam Deck, Valve's portable gaming device, as well as Valve's earlier Steam Machines.
Cities: Skylines allows for construction of cities, buildings, and a variety of transportation options.. The player starts with a plot of land – equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area [1] – along with an interchange exit from a nearby highway, access to a body of water, as well as a starting amount of in-game money.
2 96:16:4 0.5 25.6 28.8 11.2 268.8 Unknown 1.2 60 1800 0.5 1 2 28.8 128 268.8 Unknown 1.1 49 $79 1300 10.4 64 GeForce GT 440 February 1, 2011 GF108 810 1620 1800 3200 0.5 1 28.8 51.2 GDDR3 GDDR5 128 3.2 12.9 311.04 Unknown 65 $100 October 11, 2010 GF106 1170 238 594 1189 1600 1800 3 144:24:24 1.5 3 43.2 DDR3 192 4.86 19.44 342.43 Unknown ...
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
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