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  2. Triple bar - Wikipedia

    en.wikipedia.org/wiki/Triple_bar

    The closely related code point U+2262 ≢ NOT IDENTICAL TO (≢, ≢) is the same symbol with a slash through it, indicating the negation of its mathematical meaning. [ 1 ] In LaTeX mathematical formulas, the code \equiv produces the triple bar symbol and \not\equiv produces the negated triple bar symbol ≢ {\displaystyle \not ...

  3. Golden-section search - Wikipedia

    en.wikipedia.org/wiki/Golden-section_search

    Specify the function to be minimized, ⁠ ⁠, the interval to be searched as {X 1,X 4}, and their functional values F 1 and F 4. Calculate an interior point and its functional value F 2. The two interval lengths are in the ratio c : r or r : c where r = φ − 1; and c = 1 − r, with φ being the golden ratio.

  4. Ptolemy's inequality - Wikipedia

    en.wikipedia.org/wiki/Ptolemy's_inequality

    For four points in order around a circle, Ptolemy's inequality becomes an equality, known as Ptolemy's theorem: ¯ ¯ + ¯ ¯ = ¯ ¯. In the inversion-based proof of Ptolemy's inequality, transforming four co-circular points by an inversion centered at one of them causes the other three to become collinear, so the triangle equality for these three points (from which Ptolemy's inequality may ...

  5. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The problem was first posed by Henry Dudeney in 1900, as a puzzle in recreational mathematics, phrased in terms of placing the 16 pawns of a chessboard onto the board so that no three are in a line. [2] This is exactly the no-three-in-line problem, for the case =. [3] In a later version of the puzzle, Dudeney modified the problem, making its ...

  6. Projective harmonic conjugate - Wikipedia

    en.wikipedia.org/wiki/Projective_harmonic_conjugate

    In projective geometry, the harmonic conjugate point of a point on the real projective line with respect to two other points is defined by the following construction: Given three collinear points A, B, C , let L be a point not lying on their join and let any line through C meet LA, LB at M, N respectively.

  7. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    An outcode is computed for each of the two points in the line. The outcode will have 4 bits for two-dimensional clipping, or 6 bits in the three-dimensional case. The first bit is set to 1 if the point is above the viewport. The bits in the 2D outcode represent: top, bottom, right, left. For example, the outcode 1010 represents a point that is ...

  8. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Steps 1-2: Divide the points into two subsets. The 2-dimensional algorithm can be broken down into the following steps: [2] Find the points with minimum and maximum x coordinates, as these will always be part of the convex hull. If many points with the same minimum/maximum x exist, use the ones with the minimum/maximum y, respectively.

  9. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The recursion terminates when P is empty, and a solution can be found from the points in R: for 0 or 1 points the solution is trivial, for 2 points the minimal circle has its center at the midpoint between the two points, and for 3 points the circle is the circumcircle of the triangle described by the points. (In three dimensions, 4 points ...

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    c code for equality of two points in line 3 divided by 4 calculator with steps