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  2. Triple bar - Wikipedia

    en.wikipedia.org/wiki/Triple_bar

    The closely related code point U+2262 ≢ NOT IDENTICAL TO (≢, ≢) is the same symbol with a slash through it, indicating the negation of its mathematical meaning. [ 1 ] In LaTeX mathematical formulas, the code \equiv produces the triple bar symbol and \not\equiv produces the negated triple bar symbol ≢ {\displaystyle \not ...

  3. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The problem was first posed by Henry Dudeney in 1900, as a puzzle in recreational mathematics, phrased in terms of placing the 16 pawns of a chessboard onto the board so that no three are in a line. [2] This is exactly the no-three-in-line problem, for the case =. [3] In a later version of the puzzle, Dudeney modified the problem, making its ...

  4. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Use the line formed by the two points to divide the set into two subsets of points, which will be processed recursively. We next describe how to determine the part of the hull above the line; the part of the hull below the line can be determined similarly. Determine the point above the line with the maximum distance from the line.

  5. Ptolemy's inequality - Wikipedia

    en.wikipedia.org/wiki/Ptolemy's_inequality

    For four points in order around a circle, Ptolemy's inequality becomes an equality, known as Ptolemy's theorem: ¯ ¯ + ¯ ¯ = ¯ ¯. In the inversion-based proof of Ptolemy's inequality, transforming four co-circular points by an inversion centered at one of them causes the other three to become collinear, so the triangle equality for these three points (from which Ptolemy's inequality may ...

  6. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

  7. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    An outcode is computed for each of the two points in the line. The outcode will have 4 bits for two-dimensional clipping, or 6 bits in the three-dimensional case. The first bit is set to 1 if the point is above the viewport. The bits in the 2D outcode represent: top, bottom, right, left. For example, the outcode 1010 represents a point that is ...

  8. Relational operator - Wikipedia

    en.wikipedia.org/wiki/Relational_operator

    [2] A strict equality operator is also often available in those languages, returning true only for values with identical or equivalent types (in PHP, 4 === "4" is false although 4 == "4" is true). [3] [4] For languages where the number 0 may be interpreted as false, this operator may simplify things such as checking for zero (as x == 0 would be ...

  9. Operators in C and C++ - Wikipedia

    en.wikipedia.org/wiki/Operators_in_C_and_C++

    Most of the operators available in C and C++ are also available in other C-family languages such as C#, D, Java, Perl, and PHP with the same precedence, associativity, and semantics. Many operators specified by a sequence of symbols are commonly referred to by a name that consists of the name of each symbol.

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    c code for equality of two points in line 3 divided by 4 6 fraction