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Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.
TrueSkill is a skill-based ranking system developed by Microsoft for use with video game matchmaking on the Xbox network.Unlike the popular Elo rating system, which was initially designed for chess, TrueSkill is designed to support games with more than two players.
The skill rating of a player is their ability to win a match based on aggregate data. Various models have emerged to achieve this. Mark Glickman implemented skill volatility into the Glicko rating system. [11] In 2008, researchers at Microsoft extended TrueSkill for two-player games by describing a number for a player's ability to force draws. [12]
The Elder Scrolls Online was the top-selling game in the United Kingdom for the week of April 5, 2014, for individual formats, and number two across all formats. [96] When the game was released on consoles, the game once again became the top-selling game in the United Kingdom for the week of June 15, 2015, across all formats, becoming the year ...
The first social network designed for user-generated morph examples to be posted online was Galleries by Morpheus. In Taiwan, Aderans, a hair loss solutions provider, did a TV commercial featuring a morphing sequence in which people with lush, thick hair morph into one another, reminiscent of the end sequence of the "Black or White" video.
Many video games use modified Elo systems in competitive gameplay. The MOBA game League of Legends used an Elo rating system prior to the second season of competitive play. [ 63 ] The Esports game Overwatch , the basis of the unique Overwatch League professional sports organization , uses a derivative of the Elo system to rank competitive ...
Constructing skill trees (CST) is a hierarchical reinforcement learning algorithm which can build skill trees from a set of sample solution trajectories obtained from demonstration. CST uses an incremental MAP ( maximum a posteriori ) change point detection algorithm to segment each demonstration trajectory into skills and integrate the results ...
Some of the earliest ideas and mathematical descriptions on how physical processes and constraints affect biological growth, and hence natural patterns such as the spirals of phyllotaxis, were written by D'Arcy Wentworth Thompson in his 1917 book On Growth and Form [2] [3] [note 1] and Alan Turing in his The Chemical Basis of Morphogenesis (1952). [6]