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  2. Block-matching and 3D filtering - Wikipedia

    en.wikipedia.org/wiki/Block-matching_and_3D...

    Block-matching and 3D filtering (BM3D) is a 3-D block-matching algorithm used primarily for noise reduction in images. [1] It is one of the expansions of the non-local means methodology. [ 2 ] There are two cascades in BM3D: a hard-thresholding and a Wiener filter stage, both involving the following parts: grouping, collaborative filtering ...

  3. Pyglet - Wikipedia

    en.wikipedia.org/wiki/Pyglet

    Pyglet is a library for the Python programming language that provides an object-oriented application programming interface for the creation of games and other multimedia applications. [ 1 ] [ 2 ] pyglet runs on Microsoft Windows , macOS , and Linux ; it is released under the BSD Licence . pyglet was first created by Alex Holkner.

  4. VPython - Wikipedia

    en.wikipedia.org/wiki/VPython

    VPython is Open Source, and a part of the Python Library, combining the Python programming language with a 3D graphics module called Visual.. This library application allows users to create 3D objects, such as spheres and cones, and then display these objects in an app window.

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.

  6. Python-Ogre - Wikipedia

    en.wikipedia.org/wiki/Python-Ogre

    Free and open-source software portal; Python-Ogre is a Python binding for the OGRE 3D engine, designed to provide the functionality and performance of OGRE (written in C++) with the accessibility and ease of use of Python to facilitate the rapid development of 3D games and to make the OGRE engine more accessible to the beginner, who might otherwise be daunted by the technicalities of writing ...

  7. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.

  8. Structure from motion - Wikipedia

    en.wikipedia.org/wiki/Structure_from_motion

    This is known as motion parallax, and this depth information can be used to generate an accurate 3D representation of the world around them. [2] Finding structure from motion presents a similar problem to finding structure from stereo vision. In both instances, the correspondence between images and the reconstruction of 3D object needs to be found.

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Image showing recursively generated rays from the "eye" (and through an image plane) to a light source after encountering two diffuse surfaces. To the right is an image showing a simple example of a path of rays recursively generated from the camera (or eye) to the light source using the above algorithm.