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The dissenters warned that the SEC's settlements in these cases "create a precarious situation for artists and innovators—who regularly use the money from sales of their art to monetize new ...
Napster was the reason why we have digital forms of music, TV-shows, and movies. Napster forced production and music companies to make digital forms of their media and streaming services. File-sharing computer services started to become more accessible to users due to applications like BitTorrent. The creation of BitTorrent brought peer to peer ...
These four quick-to-learn skills could be your ticket to a profitable side hustle — and extra cash in your wallet. 4 Skills You Can Develop Quickly To Turn Into a Profitable Side Hustle Skip to ...
The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information.They may variously also be referred to as the cultural industries (especially in Europe) [1] or the creative economy, [2] and most recently they have been denominated as the Orange Economy in Latin America and the Caribbean.
Other artists start creating a webcomic with the intention of becoming a professional, but often don't succeed in part because they "put the business before the art." [ 1 ] Meanwhile, many successful webcomic artists are diversifying their income streams in order to not be solely dependent on the webcomic itself.
“We wondered how fast profits would have to grow to unwind the excess in the U.S. stock market. Assuming a three-year horizon for a return to fair value, the answer is about 40% per year ...
The extent to which a viewer is able to see the art from various angles i.e. other than head-on; The impact on art that uses layering or raised effects when it is not viewable as a three-dimensional object; The increased adoption of broadband, and improvement in web programming techniques opens up the opportunity for improved display of art ...
The Long Tail: Why the Future of Business Is Selling Less of More is a book by Chris Anderson, editor in chief of Wired magazine. [1] The book was initially published on July 11, 2006, by Hyperion . The book, Anderson's first, is an expansion of his 2004 article "The Long Tail" in the magazine.