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A fluent interface is normally implemented by using method chaining to implement method cascading (in languages that do not natively support cascading), concretely by having each method return the object to which it is attached [citation needed], often referred to as this or self.
Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).
In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution.
Fluent assertions for java beanSpec [296] Behavior-driven development: BeanTest: No [297] A tiny Java web test framework built to use WebDriver/HTMLUnit within BeanShell scripts Cactus: A JUnit extension for testing Java EE and web applications. Cactus tests are executed inside the Java EE/web container. Concordion [298]
In computer software testing, a test assertion is an expression which encapsulates some testable logic specified about a target under test. The expression is formally presented as an assertion, along with some form of identifier, to help testers and engineers ensure that tests of the target relate properly and clearly to the corresponding specified statements about the target.
Python's is operator may be used to compare object identities (comparison by reference), and comparisons may be chained—for example, a <= b <= c. Python uses and, or, and not as Boolean operators. Python has a type of expression named a list comprehension, and a more general expression named a generator expression. [78]
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.
The fluent realizes the common sense grounding between the robot's motion and the task description in natural language. [2] From a technical perspective, a fluent is equal to a parameter that is parsed by the naive physics engine. The parser converts between natural language fluents and numerical values measured by sensors. [3]