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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria has been described as a Minecraft clone by various video gaming media outlets. [81] [87] Terraria sold 200,000 copies in just over a week after its release, [88] and over 432,000 within a month. [89] By May 2022, over 44.5 million copies of Terraria had been sold, making it one of the best-selling video games of all time. The total is ...

  4. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    In February 2012, Re-Logic's developers announced that Terraria would be receiving one final bug-fix patch, [6] but development resumed in 2013. [7] At E3 2019, Re-Logic announced the final update to the game. Update 1.4 Journey's End was released on 16 May 2020. Re-Logic stated that they wanted to work on other projects after this update.

  5. Talk:Terraria - Wikipedia

    en.wikipedia.org/wiki/Talk:Terraria

    change the publisher section from 505 Games to 505 Games/Re-Logic. as 505 Games did not publish certain versions of Terraria, i.e. the steam version and other PC versions Tethalicon 00:39, 28 June 2024 (UTC) Already done There is a note already that provides this information. -- ferret 01:10, 28 June 2024 (UTC)

  6. RTGame - Wikipedia

    en.wikipedia.org/wiki/RTGame

    Condren created his YouTube channel on 13 August 2011 and uploaded his first video, a Terraria Let's Play, five days later. [14] ... (and an in-game time of 2 days) ...

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  8. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    Core Keeper is a top-down sandbox game based around survival and crafting mechanics similar to games such as Minecraft and Terraria. [3] It can be played single-player or cooperatively with up to eight players. [3] [4] Players also have the ability to host a server which anyone can join at any time up to a maximum of eight players.

  9. Anywhere on Earth - Wikipedia

    en.wikipedia.org/wiki/Anywhere_on_Earth

    World map of time zones, with the UTC−12 time zone highlighted. Anywhere on Earth ( AoE ) is a calendar designation that indicates that a period expires when the date passes everywhere on Earth. It is a practice to help specify deadlines such as "March 16, 2004, End of Day, Anywhere on Earth (AoE)" [ 1 ] without requiring timezone ...