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  2. Virtual cinematography - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinematography

    Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.

  3. Cinematic virtual reality - Wikipedia

    en.wikipedia.org/wiki/Cinematic_virtual_reality

    A variety of cameras can be used to create cine-VR images, including traditional cinema cameras in conjunction with a panorama tripod head. Most commonly 360° cameras are used, allowing the storyteller to capture the entire 360° space at one time. 360° cameras use multiple lens combinations to capture all portions of the 360° image simultaneously.

  4. On-set virtual production - Wikipedia

    en.wikipedia.org/wiki/On-set_virtual_production

    OSVP contrasts with virtual studio technology, in which a green screen backdrop surrounds the set, and the virtual surroundings are composited into the green screen plate downstream from the camera, in that in OSVP the virtual world surrounding the set is visible to the camera, actors, and crew, and objects on set are illuminated by light from ...

  5. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  6. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    Virtual acting is less expensive, dangerous, and physically restricted than live action. Machinima can be filmed by relying on in-game artificial intelligence (AI) or by controlling characters and cameras through digital puppetry. Scenes can be precisely scripted, and can be manipulated during post-production using video editing techniques.

  7. Virtual cinema - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinema

    Virtual cinema is a term referring to video-on-demand streaming services facilitated by independent film distributors and art-house theaters to release new films and to share profits. [1] Under the service, part of the admission price supports a physically located theater.

  8. Visual Effects Society Award for Outstanding Virtual ...

    en.wikipedia.org/wiki/Visual_Effects_Society...

    These categories were first awarded in 2012. The following year, the category specifically awarding animated film was dropped, with only live-action film and commercial/television being awarded. In 2015, only live-action films were awarded. The following year, the category's title changed to "Outstanding Virtual Cinematography in a Photoreal ...

  9. Previsualization - Wikipedia

    en.wikipedia.org/wiki/Previsualization

    With the arrival of cost-effective video cameras and editing equipment in the 1970s, most notably Sony's ¾-inch video and U-Matic editing systems, advertising agencies began to use animatics regularly as a television commercial sales tool and to guide the ad’s actual production. An animatic is a video of a hand-drawn storyboard with very ...

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