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This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing ...
A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane. Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal .
Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions. The main example of a supposer is the Geometric Supposer, which does not have draggable objects, but allows students to study pre-defined shapes. Nearly all of the following programs are DGEs.
In geometry, shape excludes information about the object's position, size, orientation and chirality. [1] A figure is a representation including both shape and size (as in, e.g., figure of the Earth). A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes.
The most basic example is the flat Euclidean plane, an idealization of a flat surface in physical space such as a sheet of paper or a chalkboard. On the Euclidean plane, any two points can be joined by a unique straight line along which the distance can be measured.
A stadium is a two-dimensional geometric shape constructed of a rectangle with semicircles at a pair of opposite sides. [1] The same shape is known also as a pill shape, [2] discorectangle, [3] obround, [4] [5] or sausage body. [6] The shape is based on a stadium, a place used for athletics and horse racing tracks.
The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc. However, they usually can model multiple layers (conceptually of ink, paper, or film; opaque, translucent , or transparent —stacked in a specific order.