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First revealed on June 2, 2009, PlayStation Move is a motion control system for the PlayStation 3 based on video tracking and inertial sensors. [19] Based on a wand controller, PlayStation Move uses the PlayStation Eye to track the wand's position in three dimensions through a special illuminated orb at the end.
PlayStation Camera has two 1280×800 pixel cameras with lenses having an f f / 2.0, with a 30 cm focusing distance, and an 85° field of view. [1] With the dual camera setup, the camera can operate at different modes, depending on the target application. [10]
The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
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The camera uses a standard USB 2.0 connection and is also Windows (XP and newer) and Mac OS X (v10.4.9 and newer) compatible. The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to ...
2 x 35.25w Front; 2 x 35.25w Rear; 39w Center; No — Analog line-in The Soundtouch wired remote control includes an on/off button, headphone jack, and a knob to adjust system volume, subwoofer volume, fader, and center. The Matrix Surround Sound feature creates surround sound from stereo sound content.
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Dance Dance Revolution SuperNova 2 (Konami, 2008) - EyeToy mini games, "hands and feet" mode, and the ability to see yourself dancing. Dance Factory - players can optionally see themselves dancing, additional mode with 2 camera targets. DT Racer (XS Games, 2005) - photo taken by EyeToy can be used as a custom avatar; Formula One 05 (Sony, mid-2004)