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  2. Forced perspective - Wikipedia

    en.wikipedia.org/wiki/Forced_perspective

    This image makes the Paranal Observatory's laser guide stars' meeting point feel closer than it really is. In reality, the beams extend to an infinite distance. Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is.

  3. Apollodorus (painter) - Wikipedia

    en.wikipedia.org/wiki/Apollodorus_(painter)

    The type of shading applied by Apollodorus is highly sophisticated and even today people struggle to master skiagraphia. Apollodorus used an intricate way of “ crosshatching and the thickening of inner contour lines as well as the admixture of light and dark tones” to show a form of perspective. [ 1 ]

  4. BBC Bitesize - Wikipedia

    en.wikipedia.org/wiki/BBC_Bitesize

    BBC Bitesize, [1] also abbreviated to Bitesize, is the BBC's free online study support resource for school-age pupils in the United Kingdom. It is designed to aid pupils in both schoolwork and, for older pupils, exams .

  5. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. [1] Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or ...

  6. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  7. Bokashi (printing) - Wikipedia

    en.wikipedia.org/wiki/Bokashi_(printing)

    Close-up of Hokusai's The Great Wave off Kanagawa showing itabokashi shading technique. Itabokashi, or 'block shading,' is a technique used to produce ruffled edges on areas of color. It is produced by first cutting an area slightly larger than needed for a color, then abrading the edges of that area to make the transition from that color less ...

  8. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  9. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.