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Master of Orion received generally favourable reviews. Danial Tack from Game Informer gave a generally positive review praising the game's accessibility to newcomers to the 4X genre and called the game "one of the best entry-level 4X games out there". He also remarked that the game's graphics "may be the visual high point for 4X space titles". [20]
Master of Orion (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion. 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics.
4X computer games such as Master of Orion II let empires explore the map, expanding by founding new colonies and exploiting their resources. The game can be won by becoming an elected leader of the galaxy, exterminating all opponents, or eliminating the Antarans.
Alan Emrich (October 1, 1959 – January 7, 2025) was an American writer and designer of board games and video games.He contributed to the design of Master of Orion and Master of Orion 3, wrote strategy guides for video games, and acknowledged as the originator of the term 4X to describe the genre of strategic turn-based games associated with games like Master of Orion.
Master of Orion III is a turn-based strategy game with the goal of defeating the artificial intelligence (AI), or other players, in one of three ways. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and ...
Master of Orion (original version) is a complex special case in this respect: the full tree is the same for all; but in each game each player gets a subset of the full tech tree that depends on which race was selected.
Simtex was a video game developer established by Steve Barcia in 1988. It created a number of turn-based strategy games for the PC , most notably the first two Master of Orion games. The company closed in 1997 .